Ahead of running my first session I have a couple of rules questions I would like cleared up please.
1. Characters that are Wounded can receive a Healing roll at most once per day. Characters that are Dying must receive a successful Healing roll within one hour or they die. How many Healing attempts can be made within this one hour span? Is the implication that since wounds can only be treated once per day there is only one chance within the one hour dying time for a successful Healing roll? At the other end of the spectrum, surely every friendly character and NPC that can reach the dying character within that one hour doesn't get a chance to heal him... There must be some middle road I would think.
2. Piercing Blows are scored on a Feat die result of 10 (and the Gandalf rune). Is the intention that the result must be 10 exactly, or 10+? I am just looking at how the Pierce Special Damage ability works and how you have to apply the bonus it grants to the Feat die result. It seems kind of a buzz kill if you are using a Spear, for example, and you roll a 9 but the +3 bonus you would get doesn't get you to a 10 exactly and hence no Piercing Blow. Is this intentional so as to vary the likelihood of getting a Piercing Blow with the different weapons? Swords being easier because a lot of different results can be made a 10 with its +1 bonus, Bows less likely because fewer results would work with a +2, and even fewer with the Spear's +3?
3. I am a little confused at how Engagement in close combat works. Are the combatants paired off anew each round, or once you have engaged a particular opponent you must remain engaged with it until either of you are defeated or can flee? If your were engaged the previous round can you jump to a new opponent this round as long as you remain engaged with someone? The rule only says you must remain engaged until ALL opposition is defeated, not the specific opponent you are currently fighting.
4. Fleeing a fight seems to be an automatic option as long as you are allowed to be in Rearward. If you were engaged in the previous round, but the numbers are correct in this round for you to be in Rearward, can you simply walk away from your opponent and then leave the combat when it is your turn to act, regardless of whether someone else engages your opponent or not? If you can place yourself in Rearward in this circumstance does your previous opponent just forget about you and go off to engage someone else (since the rules don't seem to allow any enemies to engage characters in Rearward at any time)?