These are mostly reskinned and rebalanced cultural rewards from 1e that I have repurposed to expand the list of possible rewards that can be given to war gear. Those in the know can re-repurpose them back into cultural rewards if they like.
I strongly suggest that the advice in the book be heeded - It is up to the players to decide whether a Reward represents the discovery of a previously unknown property of an item, or an entirely new weapon or suit of armour. Whatever their choice, they are encouraged to integrate the decisions into a narrative, telling the tale of how they received a gift or had their equipment improved. (obviously in the case of some of these options only make sense as new gear gifted to the character)
I'm also using them in conjunction with my expanded list of weapon options (which is knocking around the general forum somewhere).
On initial view they seem okay to me balance wise but I'm biased.
I am looking for some major feedback as to the balance of these options. Both balanced against each other and against the six rewards from the rule book. Some might be too good, some not good enough.
Also if you can think of any alternative names for some of them that would be cool as well, or any additional ideas for rewards.
New Rewards
Finely-made Hauberk (mail armour)
When you are on a journey wearing a Finely-made Hauberk, you roll one additional Success die whenever you are required to make a Travel test. Additionally, you may spend a point of Hope to change an eye result you get on a Travel roll into a G instead.
Sturdy Armour (armour)
If hit by a Piercing blow while wearing Sturdy Armour, your Protection test is considered Favoured.
Splendid Armour (leather armour)
When wearing Splendid Armour at a Council your Company counts the Resistance as 1 lower in regards to the number of success required and extends the time limit of the Council by +1. In addition the wearer of the armour receives inspiration on 1 roll they make during the Council (without spending a hope point).
Padded Armour (leather armour)
When making a roll using Stealth while wearing Padded Armour, your Stealth test is considered Favoured.
Scale Armour (mail armour)
Scale armour is the equivalent of a suit of mail armour, but wearing it allows you to roll one additional Success die on a Protection roll against an attack made with an edged or blunt melee weapon (swords, axes and clubs).
Well-wrought Hauberk (mail armour)
When you spend a point of Hope on a Protection test add your Strength rating to the result as well.
Gleaming Mail (mail armour)
A warrior wearing one of those coats of bright mail on the battlefield is sure to lift the hearts of his companions. When you are wearing your Gleaming Mail, you may employ the combat task Rally Comrades from a Forward stance as well as an Open stance. When you choose to do so, it only counts as a secondary action.
Blessed Armour (leather armour)
When you spend a point of Hope on a Protection test add your Heart rating to the result as well.
Imposing Helm (helm)
Awe tests are favoured for the wearer of one of these helms.
Resplendent Helm (helm)
Enhearten tests are favoured for the wearer of one of these helms.
Valiant Helm (helm)
When the wear of this helm is in a Forward stance, if their attack roll is a G they receive a bonus Success die to spend on any of your future rolls during the combat, or to give to another companion who can see them.
Spearman’s Shield (buckler)
Apply the Parry bonus of this buckler even if you are using a two-handed weapon in close combat.
Tower Shield (great shield)
When you are using a Tower Shield, your Parry bonus gets an additional +3 against ranged weapons and +1 vs other attacks.
Hardened Shield (great shield)
When you are fighting in a Forward stance carrying a Hardened Shield, if you get a G on the Feat die on an attack roll, all attacks aimed at you the following Loremaster turn are considered to fail automatically.
Strengthened Shield (shield, great shield)
When you are carrying a Strengthened Shield, if you are hit by an adversary rolling an ordinary success, reduce the Endurance loss inflicted on you by a number of points equal to the Encumbrance value of your shield.
Accurate Bow (bow, short bow)
When making a ranged attack using an Accurate Bow, add to your rolls a bonus of +2.
Agile Blade (falchion, sword, short sword)
When making a melee attack using an agile blade, reduce the Parry rating bonus of your target by 1, to a minimum of 0.
Bearded Axe (long-hafted axe)
When you spend a success icon to deliver a Heavy Blow, in addition to inflicting extra endurance loss you can also use the Shield Thrust option (as if armed with a shield).
Biting Axe (great axe)
When you are attacking an enemy with an Attribute level of 7 or less, if you get a G on the Feat die using this axe, your opponent is made Weary for the remainder of the combat.
Bitter Spear (spear, short spear)
If you get a G on the Feat die when attacking with a Bitter Spear, you get a +4 to your Injury rating.
Powerful Draw (bow, or great bow, long bow)
If you spend a success icon to deliver a heavy blow with a Blessed Bow, you add +3 to the damage instead of the usual +1 for using a two handed weapon.
Cleaving Axe (bill, great axe)
When you are attacking a foe using a Cleaving Axe, the roll of a G exposing a weak spot: in the following round, should you or your companions hit your foe with a Piercing Blow, the creature would roll a maximum of one Success die for its next Protection test.
Darting Spear (great spear)
You may spend a success icon to make a second attack roll against a different opponent.
Glinting Spear (spear)
When you use a Glinting Spear to attack an enemy for the first time in close combat you get a +4 to your Injury rating. In addition you may use the Rally Comrades task from any close combat stance.
Heart-seeker Spear (spear, short spear)
When you attack with a Heart-seeker Spear, and roll a G on the Feat die you can spend a point of Hope to automatically cause a Wound.
Heavy Blade (War Sword)
If you get a G on the Feat die when attacking with a Heavy Blade, you cause endurance damage to a different opponent as well as the first.
Light Weight Bow (bow, short bow)
You are always allowed to make one additional opening volley, even when no opening volleys are allowed (unless you are surprised). In addition you can use the Light Weight Bow in a close combat stance if you prefer (you gain the advantages and disadvantages of those stances as normal).
Master Crafted Bow (great bow, long bow)
A Master Crafted Bow has an Encumbrance value of 1 less than normal. Additionally, you can spend 2 success icons to automatically score a Piercing blow (unless an eye was rolled on the feat dice.
Quality Longbow (great bow, long bow)
When you get a G on the Feat die using a Quality Longbow, the target’s Protection test is considered ill favoured.
Penetrating Blade (short sword, throwing knife)
Spend 1 Success icon to modify the Feat die numerical result by +3 (this replaces the normal +1 for Swords).
Recurve Bow (composite bow)
When you attack using a Recurve bow, if you hit your enemy they will lose an additional number of Endurance points equal to your Valour; moreover, they will miss there next attack, unless they spend a point of Hate/Resolve.
Splitting Axe (axe or great axe)
When you get a G on the Feat die using a Splitting Axe, the target rolls one Success die less on his Protection test.
Trenchant Spear (spear, short spear)
When you make a ranged attack using a Trenchant Spear, you are favoured.
Tall Spear (great spear)
When you attack creatures greater than human-sized, the Damage rating of the Tall Spear is raised by +4. In addition when using the Fend Off action against any foe you raise your parry by +5 (rather than the usual +3 for a spear) for the round.
Unerring Axe (throwing axe, light throwing axe)
When you make a ranged attack using an Unerring Axe, you are favoured.
War Axe (great axe)
A War Axe is so well-balanced that it can be wielded by you with one hand for full effect, allowing you to use a shield as well.
Weapon of Great Lineage (spears, swords)
The best weapons are light and strong, and so well-balanced that a skilled warrior can easily answer to the blows of the enemy with quick counter-attacks. When you are wielding a Weapon of Great Lineage and you are hit by an attack you in turn deal a loss of Endurance equal to 3 or your Valour rating (whichever is higher) to your attacker.
Feedback welcome. D I likely missed a few broken combos that need addressing.