I hope someone here can help. I am trying to understand how the official rules are applied regarding prolonged rests and fatigue point recovery.
Page 111 says the players restore 1 point of fatigue for each prolonged rest in a sheltered and safe refuge (i.e. not on the road)
Page 71 says the company can take a single prolonged rest each day and that the LM may allow the group to take more than one prolonged rest if they are in a safe and comfortable place.
Both italicised terms are different and I would like to know how these are officially interpreted in the game as it isn't clear to me and I could not find any definitions of these terms in the official rulebook.
I am trying to understand why an uninterrupted prolonged rest should not simply automatically recover a point of fatigue? It would certainly be clearer.
The problem I have is that these can be interpreted in multiple ways by multiple people. Right now, some could say that a sheltered and safe refuge "off the road" is basically a tent in a forest/cave/ruin/*insert-non-road-location-here with one of the party acting as watchman to provide the safety. Alternatively, some could say that "off the road" means close to a welcoming town or region, so when the players are adventuring in a desolate area they will never recover fatigue after a prolonged rest. Alternatively, some may say that "sheltered" means in a cave or ruin, so the party are going to spend every travel session looking for caves or ruins. The LM will have final say obviously, but for something related to a key character mechanic this should be simpler and clearer IMHO.
Any help in how prolonged rests and fatigue point recovery are supposed to work officially would be greatly appreciated
Personally, i'd like to see recovery of 1 fatigue after the successful completion of a prolonged rest included on Page 71, with a reference to page 71 on Page 111 and the "in a sheltered and safe refuge (i.e. not 'on the road')"" text deleted.