nemomeme
Topic Author
Posts: 2
Joined: Sun 02 Jan 2022, 04:28

Creating 2e Woodmen & Beornings, etc.

Sun 02 Jan 2022, 04:50

Google, browsing the Kickstarter questions & these forums hasn't helped me find the answer, but I recall something *somewhere* about a PDF being available soon to make 1e cultures for a 2e Eriador campaign. Can someone please direct me to any information on this topic? Thanks.
 
steviewevie
Posts: 19
Joined: Fri 24 Dec 2021, 18:54

Re: Creating 2e Woodmen & Beornings, etc.

Sun 02 Jan 2022, 10:49

It's mentioned in this update that it'll be available early this year - https://www.kickstarter.com/projects/1192053011/the-one-ring-roleplaying-game-second-edition/posts/3390873
 
Sebastian
Posts: 251
Joined: Thu 01 Oct 2020, 04:58

Re: Creating 2e Woodmen & Beornings, etc.

Sun 02 Jan 2022, 14:14

People of Wilderland was one of the Kickstarter stretch goals. Should be delivered somewhere in the next weeks/months or so.
 
User avatar
HunterGreen
Posts: 186
Joined: Fri 12 Jun 2020, 14:59

Re: Creating 2e Woodmen & Beornings, etc.

Sun 02 Jan 2022, 14:55

If you can't wait until then, on the Discord in the #tor-resources-only channel there is a player-made set of cultures that includes them and a lot more, which are added to the Google Sheets spreadsheet as well. It might be enough to tide you over until the official release.
TOR/AiME Discord: https://discord.me/theonering
Narvi, the TOR bot for Discord: https://bitbucket.org/HawthornThistleberry/narvi/
 
nemomeme
Topic Author
Posts: 2
Joined: Sun 02 Jan 2022, 04:28

Re: Creating 2e Woodmen & Beornings, etc.

Sun 02 Jan 2022, 21:36

Thanks, all.

We're starting our campaign in a couple weeks. I will likely stick with my Hobbit-messenger or Bree-warden but I'll point the rest of the fellowship to this.
 
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Asrath
Posts: 58
Joined: Fri 05 Jun 2020, 14:07

Re: Creating 2e Woodmen & Beornings, etc.

Wed 05 Jan 2022, 23:32

The user CircleofNoms posted this on Discord:

https://drive.google.com/file/d/152xBlM ... p=drivesdk

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