Barbarianbob
Topic Author
Posts: 262
Joined: Sat 16 Jan 2021, 02:16

Eye Glasses

Mon 20 Dec 2021, 07:53

Hey All,

Looking for some feedback on a custom/homebrew burden...eye glasses. See what I have below. Let me know why comments, thoughts or feedback you have. Many thanks!!

EYE GLASSES
Modified from Unearthed Arcana 3.5 -
Characters with this trait might be sensitive about it, or they might simply be oblivious to its presence, having never known any different way of experiencing the world.
Roll 1D6: 1-3 Near Sighted, 4-6 Far Sighted.
Nearsighted: You have difficulty focusing on distant objects.
Effect: You do not add your proficiency bonus to passive perception, spot checks or ranged attacks and all your range categories are reduced by half.
Farsighted: You have difficulty focusing on nearby objects.
Effect: You do not add your proficiency bonus Search or investigation checks. The time it takes you to read without glasses or other form of magnification is doubled. If you’re a spell caster, the time spent memorizing spells or transferring scrolls is doubled.
Special: Apothecaries or other “specialty crafters” can remove the penalties from your vision drawback with specially crafted, wire-frame glasses. Note, glasses can break under a variety of circumstance all subject to the DMs discretion.
Last edited by Barbarianbob on Mon 20 Dec 2021, 20:18, edited 2 times in total.
 
SoulAngel
Posts: 55
Joined: Tue 31 Aug 2021, 19:29

Re: Eye Glasses

Mon 20 Dec 2021, 17:25

My favorite magic item in d&d (but you can also it in Symbaroum D&d) is the Rock of detection:

Image
 
Barbarianbob
Topic Author
Posts: 262
Joined: Sat 16 Jan 2021, 02:16

Re: Eye Glasses

Mon 20 Dec 2021, 17:29

I remember that! That's a riot!
 
Barbarianbob
Topic Author
Posts: 262
Joined: Sat 16 Jan 2021, 02:16

Re: Eye Glasses

Mon 20 Dec 2021, 17:29

Updated my original post a bit.

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