Yes, but what did you expect from rolling a Skill with only 1 rank? If I'm a total novice but by spending Hope I could accomplish what a much more experienced character can do, than what's the point of getting better at things and not simply stacking as much Hope as possible?
The difference here to other systems is that climbing over the garden wall and scaling the black gate will be the exact same target number.
Wrong.
Climbing the garden wall requires no roll.
Scaling the Black Gate (*) will have a Foolish risk level (p. 131), require a skill endeavour (so no single roll) with a Daunting resistance (p. 131-132), probably with a short time limit (the damn gate is guarded, after all) and the skill roll will be ill-favoured,
So no, it's really not the same thing.
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(*) That is, if the LM allowed it at all.
Please try reading the whole conversation before being outright dismissive.
1) I’ve very easily provided a situation where climbing a wall would require a roll.
2) maybe they only want to get to a ledge on the gate.
3) the character clearly wouldn’t be able to get there anyway- it was a hyperbolic comparison to make a point. But thank you for pointing me to these extra mechanics.
Francesco has noted that the change in TNs was in part to take pressure off the LM. I sure feel much less pressured having to make use of multiple different mechanics to make a test challenging rather than letting my players know “it’s TN14 unless I tell you otherwise”
By the way for those interested, my Hobbit player was really pleased that he couldn’t hit the troll, spot the gore crows or rouse a companion with song all because they weren’t strong enough to have a lower starting TN. They’re really looking forward to not playing a third of the game for the next few months as they hope to Eru that they don’t end up in a situation outside of their comfort zone.