Something like this seems reasonable to give pistols, SMGs and in my opinion carbines as well some advantages and a reason to use them other than "can't find anything better".Here's what I've gone with:
* pistols and SMGs will suffer only a -1 penalty (rather than -2) to un-aimed fire if within Short range
* pistols and SMGs will suffer only a -2 penalty (rather than -3) for firing while in Close Combat
It hasn't come up yet to test, though.
My first thoughts are
- Close combat
- General -3 penalty
- SMG/Carbine -2 penalty
- Pistols -1 penalty
Unless I've misread something horribly wrong, close combat is someone pretty much on top of you with fists/melee weapons. So for shorter weapons it makes sense to reduce the penalty and for pistols, which you can pretty much squeeze between the attackers ribs, the minimal penalty should account for the struggle. If you'd want to really get in depth, you could do like a strenght contest or something to clear a shot, but it's so niche I don't think there's a point complicating things.
- Quick shot
- General penalty -2
- SMG/Carbine -1 (within short range)
From my experience between a G3 and G36C (and some SMGs) the target acquisition is night and day for shorter ranges. For pistols not that much to be honest. Unless you're a proper gunslinger I don't see "snap shots" happening. This modifier should probably be removed for "close combat" cases as well, not sure if that was stated in the rules or not, but at that point you probably won't be in a position to "aim" (by which I mean properly aim) anyways. I'm considering the "quick shots" to be the the "over the sights" kind instead of the african warlord pay and spray kind.