Thomas Lind
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Posts: 11
Joined: Sat 22 Sep 2018, 15:06

Elixirs

Thu 08 Oct 2020, 13:13

I cannot find any explanation nor list regarding ‘levels’ of elixirs. The Alchemy ability at novice level enables characters to make “one dose of a novice elixir” for instance ...
 
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Falenthal
Posts: 280
Joined: Tue 10 Mar 2020, 21:13

Re: Elixirs

Thu 08 Oct 2020, 19:32

In the page 153 you can find the elixirs in the Equipment section. There are indications of their level in parenthesis.
 
Thomas Lind
Topic Author
Posts: 11
Joined: Sat 22 Sep 2018, 15:06

Re: Elixirs

Fri 09 Oct 2020, 10:06

I assume that ‘weak’, ‘moderate’ and ‘strong’ correspond to novice, adept and master. I’m with you so far. But what about the rest of the elixirs without such degrees in parenthesis (Ghost Candle for instance). Are they all weak?
 
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Falenthal
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Joined: Tue 10 Mar 2020, 21:13

Re: Elixirs

Fri 09 Oct 2020, 10:16

My take is that those elixirs can't be made with Alchemy. They are very special and require other abilities (like the choking spores) to learn to manufacture, or are even there to use at your will in your campaign.
 
Thomas Lind
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Posts: 11
Joined: Sat 22 Sep 2018, 15:06

Re: Elixirs

Fri 09 Oct 2020, 12:15

Ok, thanks for your thoughts. I'll be thinking on with those in mind ;-)

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