The intent seems clear. You staying in the starting hex seems difficult to confuse. I respect wanting to stay as close to the letter as possible but this is a very small detail to get hung up on.
I disagree with you: there are further rules interactions (e.g. you get XP if you move at least one hex), so in my opinion it's not such a small issue. Ymmv, but I like rules where I don't have to interpret what is written - even you admit that the intent only "seems" clear. I'm fine with rulings, but if a rule is provided, it better not be confusing or contradictory.
I think what they’re trying to say there is that even though a mishap may occur you’re not failing your move on the map just because you didn’t succeed the roll - the mishap gives the details. Or to put it in a different way the default state is to move despite success or failure but look to the mishap for details.
Yes, that's the way we will play it at our table. I just wish the rulebook would be clearer - there was some argument over this, and I wasn't even the one who startet it!
NB There is precedent for confusion arising because exceptions and their interaction with a general rule not being spelled out consicely - the
Mule Talent. And other Talents (
Executioner and
Lucky) still don't follow the wording convention. It's totally understandable translation leads to ambiguous wording - but in my opinion, a publisher should still try and correct ambiguities. And that's all I am asking for.