Hullo, folks,
The eighth chapter in the Vaesen RPG rulebook is all about the Vaesen.
This is what the game is all about!
Needless to say, I'm not going to reveal too much about stuff from this chapter... This chapter marks the beginning of the section of the rulebook that players should not be reading. It covers the true nature of the vaesen (for the GM), where they can be found, magic, and the rules for vaesen and their game stats, leading into the description of 21 specific vaesen. It is superb material, offers a real different kind of feel to the horror genre, and will make each vaesen unique.
This is followed by material on specific vaesen. Twenty-one beasties lovingly rendered and written up very nicely. Following that are some basic animal stats and some stats for humans of various types. In many ways, this is the meat chapter of the Vaesen RPG rulebook to this point, with the rationale for some of the creatures provided and with a very storytelling oriented approach to them. The section on the vaesen makes for excellent reading, with an Examples of Conflict section for each vaesen that provides scenario ideas and material all over the place. Just excellent!
If I had one wish for this chapter, it is that there would have been more vaesen included!
So far, this is the best chapter of the rulebook to this point, and I'm hoping the rest of the book material for the Gamemaster is as good and engrossing a read as this chapter was.