The players recently picked up a druid NPC to join their party and I'd never really thought of the impact of their healing magic, thinking of it mostly as taking care of a big injury or whatever.
But no, once you have the two healing spells in a grimoire, or spend your first 6 xp to get to Rank 2 in healing, no character ever has any attribute at less than full (assuming they don't break) since they can safely cast the spells as often as needed. Obviously this doesn't work in a fight, but any attribute damage from any source can be healed without risk.
That seems pretty...big? Or am I over thinking it? Is the game calibrated around the idea that players almost always have their full dice pools?