On page 202 Turn 1 Gunners phase it states that the GM chooses to scare off the PCs by selecting the Fire weapon action.
How is this possible?
The GM on Turn 1 Sensors Phase chose to Go Dark in an effort to elude the PCs ship from locking on to it. As the GM had chosen to pick the Go Dark option and not the Target Locked option how can it fire its weapons?
The rules state to fire weapons you MUST have a successful target lock.
Please update the example to reflect this.