Our group noticed the same problem too. Every game I, as a Master, have 15+ WP (five players).We seem to use a play style that is different from what FL intended or anticipated, but anyway: My players tend to rack up more WP than they can spend. This despite me holding back on skill use to reduce the opportunities to push rolls. I am tempted to house rule it that general talents should also cost WP to use (= level of talent). E.g. AMBIDEXTROUS lvl 3 would cost 3 WP to activate for one round of combat. Is anyone else entertaining similar ideas?
(The way we play the game is oriented toward digging into the setting's mysteries and solving social conflicts between NPCs or factions. Our sessions usually involve some element of deadly conflict but apparently we are just not fighting enough to make good use of WP.)
I do not really like the idea of denying them REST or creating problems during SLEEP. The rules do not support this. Random encounters I roll only once a Quarter of a day and once if the characters spent one day in hex (as it says in the player book). I create night problems when they have left unresolved issues behind: the enemy, the angry griffin, the deceived dragon, and so on. Nightly problems should be invested in history, and not to be random in my opinion.Well, deprive them of sleep. Much easier than adding cumbersome rules. Players protesting that they did in fact make a proper camp? Doesn't help against an earthquake, or an elk stomping through their camp, or a gang of robbers attacking in the night. As long as the players can't get 6 hours of continuous rest they regain no attributes at all. Barring certain talents, of course. Never let them feel safe.
Seems I side-tracked. Apologies.
In GenAlpha to recover you are needed REST and RESOURSE per point of damage.I like the idea that healing damage is more a resource thing than a "wait 6 hours" thing. What are the Genlab Alpha rules - do you have to sleep AND eat or can you just eat (with a little short break/rest)?
I was thinking about that but there is "Thirsty" conditions and I want to have resourse which is easy to find as sleepMaybe you could merge Food an Water into one resource ("Provisions" or similar) so that you don´t get too many resources to keep track of?