Heya
We seem to use a play style that is different from what FL intended or anticipated, but anyway: My players tend to rack up more WP than they can spend. This despite me holding back on skill use to reduce the opportunities to push rolls. I am tempted to house rule it that general talents should also cost WP to use (= level of talent). E.g. AMBIDEXTROUS lvl 3 would cost 3 WP to activate for one round of combat. Is anyone else entertaining similar ideas?
(The way we play the game is oriented toward digging into the setting's mysteries and solving social conflicts between NPCs or factions. Our sessions usually involve some element of deadly conflict but apparently we are just not fighting enough to make good use of WP.)