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Tomas
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Posts: 5065
Joined: Fri 08 Apr 2011, 11:31

Re: The problem with Magic

Wed 02 May 2018, 12:40

The problem is that Forbidden Lands has some characters that their main ability is Magic. So it creates an unbalance where the casters are always nerfed and need to push rolls (risking their lives) to create a big effect. This is something like the old D&D, but worse, because although the magic is scarce and powerfull, mages could relie more on their peers for that critical moment (old times playing mages with 1 or 3 HP). In Forbidden Lands, mages necessarily need to take misery. This could lead to some problems worse than oldschool mages. The way "magic" works in Coriolis I think is better, but off course, adapting to Forbidden Lands.
Good points here. Also, I'll add to the above comment that a key feature of Forbidden Lands is that magic users are not only good at magic. They can be good fighters with sword in hand as well. This differs from many other fantasy game, but it's key to how the game and the WP system works. Forbidden Lands is not a game where magic users only stand in the corner casting spells.
Fria Ligan
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