I just made myself an overview over the general talents.
There are a lot of talents useful for fighting, and some (i think 7) for survival, and a few (4-5) for crafting.
All the other skills don´t get any or only a single talent for specalisation.
What about Geograph or Historican (+1 for Lore), in situations when you search for knowlegde.
Swimmer, Climber, Runner (+1 for Move),
Talents for Healing (Poison, Illlness, Wounds, Injuries)
Performance (Drums, Speech, Theater, ...) for impressing a crowd,
Sleigh of Hands - okay, here is Lock Picker, but what about Juggling or Pick Pocket,
Sneaking and Hiding in different locations (Woodland, Streets, ...)
Animal Trainer for different Animals (Falkner, Dogkeeper, Horse Rider, ...).
And so on, ...
I think the focus of the talents on crafting, survival and fighting is trimming the setting.
I like parts of the game be in interaction, manipulation and investigation, and i am wishing that the talents are supporting the game in that way.
