Fri 05 Jan 2018, 18:51
Much like the Ark in MYZ, strongholds should never be reduced to just a numbers game, or a board game feel. It should be about new opportunities for RPing with NPCs. Working with your seneschal to find solutions to the latest problem, following adventure hooks based on threats to the stronghold or things you want to increase in the stronghold, etc.
Don't let it degenerate to the numbers game any more than you should let skill rolls just be an interpretation of the dice without some in game description and cool actions.