Mon 05 Jun 2017, 16:23
Yeah, M-dose on its own has always seemed rather weak to me - sure, it gives medics a bonus, but does nothing for anyone else - and the ballistic m-injector seems almost totally pointless if it still requires a Medicurgy roll after you shoot someone.
I've pretty much houseruled m-dose as having an additional property: if you dose someone who's Broken, they can immediately "push on" (p. 94), recovering one HP without having to wait 1d6 hours, no Medicurgy roll required. I think of it as an adrenaline shot. (Dosing someone who's not Broken only has the normal +1 to Medicurgy rolls and doesn't heal any HP in and of itself.)