Wow Kaeam, that Jedi is awesome.
I was just going to focus on the rules side of things first. Not that good at the 'other stuff', eg physical descriptors. You have done the lot. Do you mind if I borrow (read steal) a lot of this? I will obviously give you a mention on the website
I have a few different rules modifications, but you have the same main 3 subconcepts I was going with, though may also add Jedi Healer and Fallen Jedi.
Great work on the lightsaber. Again, we are on the same page there
I have come around to doing Concepts etc just like the core book, but with a few additions (and yeah, mainly in the subconcepts). I have now noticed how subconcepts let you play slightly different versions of a similar type. For eg Tech specs are across the Concepts.I was going to have a Tech as a Concept, but think I will leave spread out now
I do think the game needs a 'Tough' guy that is not necessarily a soldier, but then again, might just be a good subconcept (inc Guard under Operative)? I am going with more of a Saga approach to Concepts (and the Talent trees as subconcepts like you did with Jedi), but a lot of overlap with Coriolis
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