During todays play test, we played with two kids who are fairly experienced roleplayers (Pathfinder and Drakar & Demoner). That gave many interesting perspectives on both rules (Swedish version) and the game.
We let the kids, who had not read these rules in advance, run us through the character creation process. They had no major problems with this., showing how easy this system is to use.
The only problem during the first five steps of character creation was trying to sort out the difference between Bygga (BUILD) and Mecka (TINKER). Step six was somewhat challenging as they were unsure about what object were around in the 80's.
They thought some of the Drives (step 8) and Prides (step 9) where strange. That could partially be because the explanation of these concepts came later in the chapter and partially because they are differently formulated at different places.
They also had some trouble with Relationships to NPCs in step 10 as some of the examples are not really relationships, but more rumours abot people they haven't met.
As a conclusion, they felt that the character creation process took more effort than they were used to, but that they, on the other hand, created characters that were more "alive" and belonged in a context. This allowed them to start improvising and making up their own scenes.
As for the gameplay, they experienced the mechanics easy to use. The flexibility also encouraged them to help co-create the story and let their Kids take any actions they wanted. They also enjoyed the conditions as a way to take "damage", where the "healing" encouraged further roleplaying.
For them, this was almost a "fantasy" roleplaying game, taking place in the mythical age of the 80's. The setting of the scene takes some extra effort when GMing players who haven't experienced that ancient time, so source material is certainly valuable, although much can be found using the web. For example, our COMPUTER GEEK (with a player born 2007) did some amazing research on 80's computers and computer games ("Did you know that one didn't buy games on the internet, but sometimes actually bough magazines with code for games and typed it in yourself? Mindboggling!")
The kids really enjoyed playing in the land of the Loop, where Roffe, the manager of ICA food store, and the strange critter under the loading dock became exciting challenges. To their suprise, they experienced this as more creative, challenging and exciting than their customary dungeon-bashing adventures with their regular gaming group. They are already planning for our next session!