Hi folks, I've been thinking of tweaking the Find The Path skill for stalkers.
As the skill check stands at the present, a single success alerts the group to any threat in a zone - that's pretty powerful, and I'm thinking that it takes some of the threat out of sector exploration in the zone. The rules suggest hitting the group with a second threat after encountering the first one that they've discovered, but I was thinking of going a bit further.
This is the most involved change I've been thinking about - it can be easily simplified but I think this gives enough level of uncertainty to really make the PCs sweat.
The stalker makes his Find the Path roll, a single success means that he hasn't got everyone completely lost.
The stalker can assign and additional successes to identify threats in the sector (along with all the other options such as speeding things up, finding bullets etc) - he's working against an unknown total so it's up to him how cautious he wants to be.
Once the stalker has assigned however many successes he wants to identifying enemies, the GM makes a roll for the Threat in the sector (if any) by using a number of dice equal to the threat level of the sector.
If the Stalker allocated more successes than the GM made on his roll, the party identify the threat in advance (or they can react before an environmental hazard hits them).
If the GM scored more success than the Stalker, the threat identifies the party as they approach (or an environmental hazard hits them before they can react).
On a draw, the threat and the party see each other simultaneously (or for an environmental threat, the party sees it in the nick of time but have to make a harder roll to avoid it).
What do you think guys ?