...The Aliens universe, IMO, is very, very deadly. How do you, as a GM, create a campaign environment that allows for a good amount of longevity?
Ive been thinking about something centering round a corporate asset retrieval unit. Para-military-esque with an npc synthetic for the pc's....The Aliens universe, IMO, is very, very deadly. How do you, as a GM, create a campaign environment that allows for a good amount of longevity?
If you're running a campaign, the characters should (and I do mean should) die less often. There are fewer xenomorphs in campaigns than in cinematics. The focus is more on the companies (like the Weyland-Yutani Company) and stories involving synthetics. If you feature fewer xenomorphs, the characters should cope better.
Arthur.
If you feature fewer xenomorphs, the characters should cope better.
...If you feature fewer xenomorphs, the characters should cope better.
This should be true, almost as a tautology, but if your PCs face skilled combatants with automatic weapons in open firefights they're also going to die.
Personally, while I think ALIEN is the single best one-shot/cinematic-scenario game in existence, I don't see a way to run it as a real campaign while keeping it tense and exciting (on a combat level). But it's entirely possible I'm just not a skilled enough GM.
The Aliens universe, IMO, is very, very deadly. How do you, as a GM, create a campaign environment that allows for a good amount of longevity?
...The Aliens universe, IMO, is very, very deadly. How do you, as a GM, create a campaign environment that allows for a good amount of longevity?
The GM has total control over time, space, mind and matter. You decide what happens and what not. The rules are your guidelines, not your restraints. You can literally do whatever you please, without even breaking the rules... Not because you can't... Because you CAN break or ignore the rules if you want... It's because you don't even need to, since you are what exist beyond the rules.
Nothing forces you to kill a character if you don't want to... And no player can survive if you want to kill them. Chance is only a manifestation of your whims, and the most clever plot from your players, is nothing more than their delusion of control.
You just have to realize that you are no longer a "player".