Below is a first draft for Synthetic NPCs that use the Core RPG, Building Better Worlds, and Colonial Marines Ops Manual.
Synthetic NPCs
Common Synthetic abilities are found in the core Aliens RPG book.
All Synthetics have the following Talents: Analysis, Counselor, Intense Focus, Resilient
Administrative Synthetic
Strength 6, Agility 5, Wits 4, Empathy 3
ComTech 5, Manipulation 3
Talk Their Language
Combat Synthetic
Strength 7, Agility 7, Wits 5, Empathy
Close Combat 5, Ranged Combat 5, Observation 4, Survival 4
All-Terrain Driver, Bypass, Fast Reflexes, Heavy Weapons, Hug the Dirt, Remote, Subdue, Zero-G Training
Entertainment Synthetic
Strength 5, Agility 8, Wits 4, Empathy 5
Command 3, Observation 4, Mobility 6, Manipulation 3
Eagle Eye, Perform, Talk Their Language, Trustworthy
Technical Synthetic
Strength 5, Agility 5, Wits 4, Empathy 2
Heavy Machinery 4, Pilot 3, Observation 3, ComTech 3, Medical Aid 4
Navigator, Sensor Operator, Tech Savvy, Xenomorphology, Zero-G Training, And any 1 of the following: Heavy Machinery, Space Ship Mechanic, Field Medic (and Nurse),