hallonsaft
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Turning while sprinting?

Thu 06 Aug 2026, 23:30

I've found several threads here and on BGG about sprinting, and they all seem to interpret the rules a bit differently.

The way I've played it is that you can turn while sprinting, but you can't ever move into the part of the board that is in your 180-degree back arc at the start of the activation, and you can't do any final adjustment to your direction when the sprint stops. This means that it is possible to do things like sprint around a corner that is in front of the model at the start of their activation. They could also end up facing the opposite direction that they started, but to do so they would have to sprint in a (small) half circle. Exactly how fast you can turn in such a case is of course not very well defined, but just knowing that it's not well defined would be helpful.

Ideally, it would be nice to get some official rulings on this, preferably with illustrations :)
 
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Fenhorn
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Re: Turning while sprinting?

Thu 06 Aug 2026, 23:49

The rules say:
When a model takes a Sprint action, it moves up to Long distance. The same rules apply to moving as for Move & Attack, except that a sprinting model can only move into its forward arc and many not change facing after its move.
So yes, when you are sprinting you can turn just as in a normal Move, except if you do turn, you can only turn into your forward arc. This means that you can sprint 2½" forward, turn 90 degrees to the right which is the maximum you can turn while sprinting, continue sprinting for 2½", again turn 90 degrees to your (new) right and sprint 2½" and then finally turn 90 degrees to the (new) right and then sprint your final 2½" and end up where you started, although facing a new direction by which you can't change.
"Thanks for noticing' me." - Eeyore
 
hallonsaft
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Re: Turning while sprinting?

Fri 07 Aug 2026, 11:16

Thanks for the answer, this is reassuring!

Just to dig a little deeper... after sprinting forward say 5 inches, couldn't the model theoretically sprint back 5 inches, ending up in the same spot that it started but in the opposite direction? I don't see any limitation to how many degrees you can turn mentioned in the rules. If you meant that the model can't turn more than 90 degrees in the beginning of the sprint, that makes a lot of sense (since turning more than that and then moving forward would put it outside of the front arc).
 
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Fenhorn
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Re: Turning while sprinting?

Fri 07 Aug 2026, 12:41

Thanks for the answer, this is reassuring!

Just to dig a little deeper... after sprinting forward say 5 inches, couldn't the model theoretically sprint back 5 inches, ending up in the same spot that it started but in the opposite direction? I don't see any limitation to how many degrees you can turn mentioned in the rules. If you meant that the model can't turn more than 90 degrees in the beginning of the sprint, that makes a lot of sense (since turning more than that and then moving forward would put it outside of the front arc).
When you turn during a sprint you can only turn to a direction in your front 180 degree arc. This mean that the maximum turn you can do is 90 degrees. The rules for Move say:
A model can turn as many times as it likes as it moves, but it must follow a defined path to reach its destination. <>
So if any player decides to move 1" (which technically is the shortest move you can make) and then turn a bit, move 1", turn a bit, and so on, that is hardly to follow a defined path to reach its destination.

So when you are sprinting, determine a final destination. That destination must be reachable within 10" and even though you might need to turn once or twice during that move, the model must move follow its defined path. To do a 90 degree turn before your last 1" just to change facing is hardly to follow a defined path. That's just a player trying to exploit.

I have played skirmisher games for decades and this kind of rules exists in all of them and I have never met a player that have tried that.
"Thanks for noticing' me." - Eeyore
 
hallonsaft
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Re: Turning while sprinting?

Fri 07 Aug 2026, 13:42

Yes, I totally agree that exploiting the movement rules is not in the spirit of the game (or most miniature games for that matter).

What I'm used to from other games is that sprinting/running is just like regular movement (but longer, with the drawback that you can't attack). Zone Wars adds additional limitations (which is cool), but I do think that makes it important to understand what those limitations really mean. Though I think I need to draw some pictures to actually explain the kind of tricky situations I'm imagining.
 
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pavel
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Re: Turning while sprinting?

Thu 27 Aug 2026, 14:29

Suppose I just snagged an artifact and want to run back home to bank the victory points and keep the character alive. My destination point is behind me.

There isn't a minimum length for moves, they don't need to be at least base width before turning. So in theory I can move a quarter of an inch to the side, turn 90 degrees, move another quarter, turn 90 degrees again and run straight ahead.
It's not unrealistic to imagine someone turning around and bolting but my impression is that it'd be against the spirit of the rules.

My thinking is that the forward-arc only restriction on sprinting (however you choose to interpret it) exists to prevent models from running away with victory points too easily. Otherwise why have it? You could just say "Move up to Long distance".
Same with the restriction on changing facing after the move. My reading is that it's to make you commit to forward momentum and make it easier to shoot you in the back. That's guesswork on my part though, I may be off-mark.

Here's my summary of The Great Sprinting Debate. You can pick whichever suits your table. Honestly I don't think it matters much as long as you're consistent, but a clarification of the designer's intent (and ideally pictures) would go a long way since it comes up so often.

Image

I usually go with the top variant and say "you can change direction but not facing". It works reasonably well, and prevents all sorts of edge cases and further questions. :)

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