...Arthur,
will do. Since I am searching for a good idea why our group would want to enter Moria, the "Quest for the Arm" might be a good reason to do so. Particularly because next on their journey, the player-heroes need to search for old lore at the library in the White Towers. Maybe they stumble over some sort of respective ancient writing that provides a hint for such a spell and store it with their fellowship journal, just for gathering intelligence for their patron Elrond (unaware that one day it will be them that might need that Intel)... or maybe that note even mentions such witchcraft being witnessed by a long ago expeditionary elven / dwarf commando into the land of Mordor itself, providing a cause for the group to "walk into Mordor" once one of the player-heroes lost that arm... I also don't rule out that the Witchking might even be the dark sorcerer that attempts to corrupt the group by offering that arm recover-spell as reward for some evil deal, creating a wonderful moral dilemma... opportunities for an epic quest - with many side-adventures in Moria / on the way to Mordor / towards the Witchking's realm - abound!
However it'll play out in the end, I'll post a summary then.
Those are all good ideas. I love your idea of going into Mordor to find the "recipe" for making the immaterial arm.
Arthur.