Near the end of the DragonBane (Core set) rule book, it allows the reader to "be creative" and whip up strange new places and storylines. But how
much imaginativeness can be exercised within the confines of the game? Can you, for example, introduce new beasts and monsters. What about
devices? Under the pretext of "time has passed and craftsmen have made new inventions" can you introduce, for example, a
battering ram to break down doors, or siege equipment like catapults....etc?
Again, I've noticed quite a few people on this forum "homebrew" and was wondering, generally, what guidelines they implement when they do it.