Tue 17 Feb 2026, 22:49
I already am using 1d10 for Initiative, with the character with the higher agility going first. If both have equal Agility, then I compare Fighting. And if that still results in a Tie (it has happened three times during the sessions I have run), I have them roll the d10 again.
On that one instance where the player tied with Omni-Man yet again, I had them both stand there slack jawed and in awe of each other for their Full Round Action. Because that many ties is quite frankly ridiculous...
Hit me up if want to play Invincible!