decanox
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Question about Movement

Mon 02 Feb 2026, 11:29

I think the answer is clear but just to be sure since this is a modification from First edition to Evolved edition. Here is the situation:

Yesterday, in the game session, two PCs were engaged in close combat by a deacon xeno. In the players' turn, the characters moved back from close combat and shooted against the xeno.

In First edition, you had to achieve a mobility skill check, if you did, you flee your enemy; if not, your enemy executed a free attack.

In Evolved edition, this "free attack" has disappeared. The only similar option is the Special Close Combat Attack "Pass", where a PC wants to move past an enemy to end on the other side of them.

According to the situation explained before, players didn't need to "pass" the xeno, they only wanted to move back, without any skill check, and fire their weapons. I think we did it well, but just in case, I would want to ask here.

Thanks in advance.
 
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Fenhorn
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Re: Question about Movement

Mon 02 Feb 2026, 12:22

I asked Tomas about this and yes, they have simplified this a bit. You can go from Adjacent to Short with a Quick action without risk for Free Attacks. So if you want to spend your Quick action, if you still have it, to move back to Short from Adjacent to avoid being in Close Combat when using a firearm , you can do so.
"Thanks for noticing' me." - Eeyore
 
decanox
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Re: Question about Movement

Mon 02 Feb 2026, 13:35

According to rules, that it sounds me, but since it's an important change I wasn't sure.

Thanks a lot for your answer!
 
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_ArthurDallas_
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Re: Question about Movement

Mon 02 Feb 2026, 17:31

I think the answer is clear but just to be sure since this is a modification from First edition to Evolved edition. Here is the situation:

Yesterday, in the game session, two PCs were engaged in close combat by a deacon xeno. In the players' turn, the characters moved back from close combat and shooted against the xeno.

In First edition, you had to achieve a mobility skill check, if you did, you flee your enemy; if not, your enemy executed a free attack.

In Evolved edition, this "free attack" has disappeared. The only similar option is the Special Close Combat Attack "Pass", where a PC wants to move past an enemy to end on the other side of them.

According to the situation explained before, players didn't need to "pass" the xeno, they only wanted to move back, without any skill check, and fire their weapons. I think we did it well, but just in case, I would want to ask here.

Thanks in advance.
...

Decanox, I'll look into it tonight and see if I can come up with any other ideas. But your explanations, and Fenhorn's, seem correct.

If the Xeno Deacon is holding (grab) an attacker with one hand, then this guy can't retreat, but the other attackers around him can move. There's still the option that if the attacker fires his weapon, since everyone is in the adjacent zone, the guy firing from the short zone has a chance of hitting a friendly target if he misses. I'll look into it tonight and see if I can find any other ideas.

Arthur.
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decanox
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Re: Question about Movement

Tue 03 Feb 2026, 15:11

No problem. It's not a complain about new rules, in fact, they are ok for me but it's true they are really different from first edition. Before you have to roll mobility or get attacked, many times with deadly consequences, now you can simply move backwards. I insist, no problem with this change.
 
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_ArthurDallas_
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Re: Question about Movement

Tue 03 Feb 2026, 17:24

No problem. It's not a complain about new rules, in fact, they are ok for me but it's true they are really different from first edition. Before you have to roll mobility or get attacked, many times with deadly consequences, now you can simply move backwards. I insist, no problem with this change.
...

Another interesting point, the deacon has a minimum speed of 2 (maybe 3 since it's small; I don't have the rules in front of me right now). This means it can easily return to the same target without any problem, even if that target has moved to another location... the deacon with speed 2 or 3 will almost always have the advantage.

Arthur.
Moderator (Free League Alien RPG Forums)

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