After having purchased the core rules and ran the Sky Machine, my table is quite underwhelmed or unclear on explosives. Explosives all seem to have extremely low blast power and damage for apparently obstacle destroying tools. In most cases, PCs looking to break down a door are better served using a long sword than a breach charge. That's crazy!
At blast power 9 and damage 3, assuming the placed explosives get a +1 to damage on hit for being "engaged" with the door there is only a 45.74% chance the 1,500 rukh bomb breaches a door. And that assumes the door rolls no sixes on its armor roll.
A breach charge has a similar chance of dealing 5 damage (the given hp of a door in the book) at 42.13% without any success on the armor roll.
A shaped charge (what is this even supposed to represent?) has a <.5% chance of breaking down the same door assuming no armor roll successes.
Blast power rolls cannot be pushed.
This simply does not make any sense to my table. What are these explosives for if not breaching obstacles? It is especially incongruitous with the crew maneuver that allows players to breach an obstacle automatically with a single demolition charge (This is not an item in the book? What is that supposed to be?), but only in combat! Thus, a group outside of combat with the biggest explosive charges have a harder time of breaching an obstacle than a group in combat.
What have we missed with regards to explosives? It seems to us you could duct tape a shaped charge to a person's chest and expect them to survive with how pitiful their damage output is.