Has anyone seen instructions on how to set up the new Foundry rules for TGD - I've done a lot of foundry stuff, but with no guidance at all built into the module its a litttle hard to navigate some of the more obscure automations. For instance - if you try and activate a birds powers it tells you to select an explorer, but there is no interface for doing so, nor is there an ability to associate the bird with the crew or an individual. Some guidance might not go astray here, a simple how to which explains the sheets and how they are expected to interact with each other would be very useful. PS there is a reference to the Game System Manual Journal Entry, only I don't seem to have it anywhere in my instance.
I found out how to do this:
1. Add the birdpowers to the Bird Actor via the compendium packs
2. Draw the player character actor to the scene. Select the token by clicking on it.
3. Now you can activate the bird powers.
This also works for rover and shuttle automations.