Durnick
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Posts: 6
Joined: Fri 12 Jun 2020, 16:14

Lack of Help guidance for Foundry Module

Thu 14 Aug 2025, 23:07

Has anyone seen instructions on how to set up the new Foundry rules for TGD - I've done a lot of foundry stuff, but with no guidance at all built into the module its a litttle hard to navigate some of the more obscure automations. For instance - if you try and activate a birds powers it tells you to select an explorer, but there is no interface for doing so, nor is there an ability to associate the bird with the crew or an individual. Some guidance might not go astray here, a simple how to which explains the sheets and how they are expected to interact with each other would be very useful. PS there is a reference to the Game System Manual Journal Entry, only I don't seem to have it anywhere in my instance.
 
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Fenhorn
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Location: Sweden

Re: Lack of Help guidance for Foundry Module

Fri 15 Aug 2025, 00:04

The people that create foundry modules usually don't hang here. Still someone here may know the answer.
You probably have a much better chance getting an answer over at Year Zero Worlds discord that has channels for VTT questions or at Foundry VTT discord where Free League has a channel.
"Thanks for noticing' me." - Eeyore
 
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cussa
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Re: Lack of Help guidance for Foundry Module

Sat 16 Aug 2025, 08:08

Hello, I will try to set-up some quick guide for the Foundry system.

The issue about bird's powers: to roll a bird power, it should be associated with a explorer. As you are the GM, you don't have ab explorer associated with you. You can "bypass" this by selecting an explorer's token to roll that as that explorer.

Players, which normally have an explorer associated with them, will not get this message and execute their rolls directly based on their character.

I hope this helps!
Cussa Mitre
Head of Development and Games
Hod Publishing [https://hodpub.com]

Creating systems and modules for Foundry VTT with high fidelity conversion. Bridging the gap between publishers and creators and the Foundry VTT.
 
Durnick
Topic Author
Posts: 6
Joined: Fri 12 Jun 2020, 16:14

Re: Lack of Help guidance for Foundry Module

Sat 16 Aug 2025, 08:22

Actually that's fantastic so If I am a player with an explorer I won't see the message I'll just get the asked to roll a command roll - cool

PS if you would like any help with the quick guide, I'm happy to support it
 
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cussa
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Joined: Tue 19 Sep 2023, 18:24

Re: Lack of Help guidance for Foundry Module

Wed 20 Aug 2025, 18:40

Any help is fully welcome. If you write anything for that, I will be happy to include that as a system manual!
Cussa Mitre
Head of Development and Games
Hod Publishing [https://hodpub.com]

Creating systems and modules for Foundry VTT with high fidelity conversion. Bridging the gap between publishers and creators and the Foundry VTT.
 
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frekldthunder
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Joined: Wed 31 Dec 2025, 23:22

Re: Lack of Help guidance for Foundry Module

Thu 01 Jan 2026, 00:07

Has there been any update on this issue? I'm trying to use the Foundry VTT module for The Great Dark core ruleset and I'm having a very difficult time.
 
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Re: Lack of Help guidance for Foundry Module

Mon 19 Jan 2026, 21:45

Has anyone seen instructions on how to set up the new Foundry rules for TGD - I've done a lot of foundry stuff, but with no guidance at all built into the module its a litttle hard to navigate some of the more obscure automations. For instance - if you try and activate a birds powers it tells you to select an explorer, but there is no interface for doing so, nor is there an ability to associate the bird with the crew or an individual. Some guidance might not go astray here, a simple how to which explains the sheets and how they are expected to interact with each other would be very useful. PS there is a reference to the Game System Manual Journal Entry, only I don't seem to have it anywhere in my instance.
I found out how to do this:

1. Add the birdpowers to the Bird Actor via the compendium packs
2. Draw the player character actor to the scene. Select the token by clicking on it.
3. Now you can activate the bird powers.

This also works for rover and shuttle automations.

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