Wait, do a Speed 2 xeno get two Signature Attacks on the same Initiative? Is that what you meant here? (I understand that they get two Initiative slots in a round, each with its own Signature Attack, but do they in fact get two Signature Attacks per Initiative? )And the (xeno) speed gives you multiple attacks with the signature attack.
Nope, they get two init cards, that's all (well, I think that is enough).Wait, do a Speed 2 xeno get two Signature Attacks on the same Initiative? Is that what you meant here? (I understand that they get two Initiative slots in a round, each with its own Signature Attack, but do they in fact get two Signature Attacks per Initiative? )And the (xeno) speed gives you multiple attacks with the signature attack.
Thanks, and yes, it's enough, or even more than enough... poor, squishy hooomans. I was starting to panic about Speed 3 baby-neomorphs getting 6 signature attacks a round ('cause one killed a PC in CotG on it's first initiative, single Signature Attack, and... I don't think a PC group could take 6 attacks from one of those guys)Nope, they get two init cards, that's all (well, I think that is enough).
Not your fault, sir. I was confused 'cause I'm stupid.they get 2 initiative cards with ONE signature attack with each card. sorry if it's was not clear enough.
so you can count the second (card) attack for a counterattack if you like (that was my point).
A xeno (or monster in FbL) use their slow action to do their signature attack (or monster attack in FbL). Their fast action can be used to move around (or whatever they can do with a fast action).Not your fault, sir. I was confused 'cause I'm stupid.they get 2 initiative cards with ONE signature attack with each card. sorry if it's was not clear enough.
so you can count the second (card) attack for a counterattack if you like (that was my point).
Say, sorry for butting in on the OP question, but I think this place fits my question well, so... I recently had a situation where a player wanted to use a pistol shot stunt to Pin Down a Xeno, causing it to lose it's next Slow Action. I couldn't immediately find any rules saying this couldn't be done, so I allowed it, thinking it might serve for an interesting scene. The next question, of course, then became, what does "lose the next Slow Action" mean for a Xeno with signature attacks? In the end, not wanting to get bogged down, I just ruled that it lost its next signature attack and got to move if it wished. But how would all y'all deal with such a scene?