What exactly do the catch poles and nooses do?
Are they in a book somewhere and I'm just missing them?
I've homebrewed stats for tranquilliser gun/rifle, netgun, hunting rifle, bear trap. I still need to make some of the items more detailed in description and special properties, but I wouldn't mind if someone else takes a look at what I've made up. This was all made up for my homebrew career Hunter.Bonus -1 because it's long and unwieldy and requires effort to use. Give the handler the Animal Husbandry talent from BBW or Weapon Specialist - Catchpole to counteract. Damage 1 is ok. Weight 2 also good. Special - A successful attack with this weapon means your opponent is "Grappled". Any attempt to break free is made at -2. Any failed attempt to break free causes another point of damage as the struggle causes the noose to constrict. May be used as a club but armour is doubled and can be used to block a close combat attack without the handling penalty.
Now for a netgun, portable sonic pulse disruptor, tranquilliser rifle and lightweight mail armour.
Having thought on it some more, here's my current version (very close to yours). This one is a telescopic version, hence the Encumbrance weirdness and such, (and my "blunt instrument" & "large club" is slightly tweeked from the official rules).Bonus -1 because it's long and unwieldy and requires effort to use. Give the handler the Animal Husbandry talent from BBW or Weapon Specialist - Catchpole to counteract. Damage 1 is ok. Weight 2 also good. Special - A successful attack with this weapon means your opponent is "Grappled". Any attempt to break free is made at -2. Any failed attempt to break free causes another point of damage as the struggle causes the noose to constrict. May be used as a club but armour is doubled and can be used to block a close combat attack without the handling penalty.