5XP to increase a skill one step
3XP to increase a specialization one step
* Armed: melee weapons, melee block.
* Unarmed: unarmed attack/block, grapple attack, break grapple, shove.
* Repair: emergency repairs, salvage/disassemble, maintenance, jerry-rig.
* Handling: open airlock, overload reactor/engines, operate machines.
* Resistance: resist conditions (starving, freezing, etc), sickness/poison rolls.
* Vitality: avoid being stunned, effects of vacuum/decompression, drowning, death rolls.
* Athletics: climb/leap, retreat, reduce falling/crash damage, smother fire, sidestep hazards.
* Infiltration: stealth rolls.
* Spacecraft: accelerate/decelerate, maneuver, dodge, ram, dock, planetfall.
* Surface-craft: accelerate/decelerate, maneuver, dodge, ram.
* Small Arms: personal firearms.
* Gunnery: fire vehicle weapons, launch countermeasures.
* Hardware: power up, emergency repairs, bypass security/controls, salvage/disassemble, maintenance.
* Software: target lock, go dark, remote pilot uplink.
* Awareness: oppose stealth rolls, notice anomaly/oddity.
* Identify: recognize hazards, search/study, surveillance.
* Resources: scavenge/scrounge/forage, ration supplies.
* Scouting: find shelter, pathfinding, avoid/circumvent hazards.
* Give Orders
* Stop Panic
* Persuasion: oppose an order, negotiate, deceive, build rapport.
* Coercion: intimidate, interrogate, threaten.
* Recovery: first aid - treat broken, care - heal injury/disease.
* Save Life: first aid - treat fatal critical injury/burns/drowning.
Thanks in advance for your feedback and comments.