But that’s not what I’m saying. I’m saying that most characters in this game have corporate connections. I think that aspect should be more emphasized. Dystopian capitalism is (or rather should be) a core theme of this setting. That doesn’t mean that there can’t be other relationships too.
.
I know - but my point is, I don't agree. In my mind, dystopian capitalism is certainly
one possible theme that can be explored in this setting - there is basis for that in the original movies - but I can't see that placing it as a (or
the) core theme for the entire game really would be warranted. Each of us who run our own games is certainly at liberty to put it there if we so prefer, but I can't see any justification to force that priority upon
everyone who picks up the game.
For me, it's not what the setting is
about.
That the "truckers" in ALIEN have a connection to The Company is obvious - they're its
employees.
Same goes for Burke in ALIENS, Ripley of course has the aforementioned past as a Company employee, and Newt is a resident of a Company-founded and run colony - but there is no obvious evidence in that movie that any of the Marines have a direct connection to
any megacorp, or a past involving one.
However, the question of institutional relationships in a somewhat wider perspective - not restricted to megacorps -
is interesting. A character might be an ex-con, with ties to a criminal network. Or a rehabilitated former member of a cell of Neo-Luddite extremist eco-terrorists ... or perhaps not so rehabilitated...? Such background connections could also influence relationships with and attitudes towards other PC's.