I've had a blast running a modified version of Chariot of the Gods scenario (run it 3 times) and some of my players have asked about an extended campaign. I have several ideas about the story I want to run, however, I'm not familiar enough with the system to really gauge how well it will hold up to extended play. Is there actually enough character depth and development baked in or was the game really only designed for one-shots. I noted another poster on here said he felt the campaign aspect was kind of bolted on.
My questions to GMs running longer games are, do you have any tips, house rules or tweaks to the system that you could share? As an example, Coriolis has been out a lot longer and has far more support. Both games use a very similar system. Have you ported anything over?