jacob
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Joined: Tue 25 Jun 2019, 21:54

Advancement

Mon 18 Nov 2019, 19:36

Advancement seems a lot faster in Alien; in Forbidden Lands a new skill rank is 5 x Rank, but in Alien it's a flat 5xp. Seems pretty easy to get 5+ XP per session; are characters expected to get a talent or skill rank every session (sometimes two in one session?)

Really seems like the game is geared more around one shots or short campaigns than campaign play.
 
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Fenhorn
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Re: Advancement

Mon 18 Nov 2019, 19:55

Forbidden Lands is a little bit unique there. In the other Year Zero games, they use the 5 xp flat cost to increase a skill level (or take a talent).

There are 12 skills in the game. You will gain 3-7 xp per session normally. It will take you 50 sessions to max out your skills and on top of that, you have the 30ish talents that you can take. That's a very long campaign if you survive for that long that is (even though the GM will have to lower the difficulty in campaign game, it still will be hard).
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Diego
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Re: Advancement

Tue 19 Nov 2019, 01:28

If you feel that skill advancement is too quick, possibly considering something like this:

Flat 5xp = Skill is equal to or lower than the associated stat.
Flat 7xp = Skill will be higher than associated stat.

It will slow down advancement once skills started getting to the high levels. It would also incentivize the taking of talents a little more.
Alien: Wanderer
https://alienwanderer.obsidianportal.com/
Session 9+ now up
 
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Deep_Impact
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Re: Advancement

Tue 19 Nov 2019, 06:41

Btw a plus 1 in a skill sounds much more than it is. Look how the propability is changing. It's only a few percent more.

https://www.dropbox.com/s/nrfoucpe96al2 ... n.jpg?dl=0

Image
 
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aramis
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Re: Advancement

Tue 19 Nov 2019, 10:01

The odds are slightly different between the two... 
Coriolis has only one dice type.
ALIEN has 2. 

On the initial roll, both have equal odds. On a push, things are different.
In Coriolis, all non-6's get rerolled on a push.
In ALIEN, 1's on stress dice cannot be rerolled, so the success chances dip a tiny bit for each die that's a stress die instead of base die when pushing.
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Deep_Impact
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Re: Advancement

Tue 19 Nov 2019, 10:24

My table doesn't even mention pushing :)

It's the same through all YZ games. Rolling dice on lower levels (dice numbers) always has a feel of incompetence, that's why you only should ask for a roll if something depends on it.
 
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Diego
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Re: Advancement

Tue 19 Nov 2019, 10:59

Btw a plus 1 in a skill sounds much more than it is. Look how the propability is changing. It's only a few percent more.

https://www.dropbox.com/s/nrfoucpe96al2 ... n.jpg?dl=0

Image
There is a table in the actual book and the impact is more than it seems. A higher skill means less chance you need to push which saves you early stress.
Alien: Wanderer
https://alienwanderer.obsidianportal.com/
Session 9+ now up

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