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ExileInParadise
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Leading Edge Games ALIENS RPG influences

Sun 10 Nov 2019, 01:10

Posted this over to the Leading Edge Games fans group related to the original ALIENS RPG from the early 1990's:

The full core rulebook for Free League's new ALIEN RPG dropped Nov 5th.

First thing after the title page is the setting map...

Yes, it includes the setting map locations from Leading Edge ALIENS.

A quick survey turns up a number of familiar places:
Tartarus Sector
New Eden Sector
Hyperdyne Sector
Borodino Sector
Micor Sector
Crestus Prime Cluster

Those locations have been reworked into the new map, rather than the
old map dropped directly in then expanded.

Things seem to be in the generally the same relative locations but
not fully ... Micor and Hyperdyne sectors seem out of place while the
rest relate pretty much the same.

The main change is that the ALIEN map has coreward to the right...
so if you turn the ALIENS map 90 degrees clockwise, its roughly the
same orientation as the new map with Crestus Prime Cluster and Borodino
roughly matching the new map.

So... it seems the Crestus Prime systems have become the home of the US
Colonial Marines hehehe.

CSC Sector has become the Independent Core System Colonies...
and moved to New Eden Sector.
And their locations are named as Volcus, Ventix, Grendel, and the
colonies of Alexandria, Exeter, and St. John.

So some of the backstory events and much more of the map than just
Volcus have been incorporated.

The Harvesters on Tartarus also appear as an alien species... with an
illustration like a giant tardigrade/lamprey thing.

Dustball, Keystone, Cryosphere, Deadfall also appear scattered around
the map.

So, basically, you could merge the original ALIENS RPG with the new
ALIEN RPG and expand both.

The new RPG adds:
* more options than just marines or mercs
* more map and polities to fight over it than just corporate wars
* more roleplay rules around consumables, stress, panic, etc.

The original RPG would bring
* More detail on the reused components
* Much more Marines-related rules
* Moar combat rules for simulationists.

Overall I am glad I got the new one, but don't see it as a full
replacement for the original.

Instead I think they would work very well together to blend abstraction
with simulation and heavy marine focus with a wider universe view and
possibilities.
We live, as we dream -- alone. ~ Joseph Conrad
 
wendal
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Re: Leading Edge Games ALIENS RPG influences

Sun 10 Nov 2019, 01:21

http://www.serenadawn.com/AlienRPG-Contents.htm 

Found this homebrew  of an aliens rpg a long time ago and has been my go to for aliens. That is until i can get my hands on this new book.
Even more there to add and be expanded on.
viewtopic.php?t=5397
"The bitch is back" Ellen Ripley.
 
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Diego
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Re: Leading Edge Games ALIENS RPG influences

Sun 10 Nov 2019, 20:55

http://www.serenadawn.com/AlienRPG-Contents.htm 

Found this homebrew  of an aliens rpg a long time ago and has been my go to for aliens. That is until i can get my hands on this new book.
Even more there to add and be expanded on.
Man that is an old old old fan made product. God I remember running that some 16 years ago when I first got into rp'ing. uses a hell of a lot of material from the expanded universe.
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wendal
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Re: Leading Edge Games ALIENS RPG influences

Sun 10 Nov 2019, 23:08

Oh yes, an artefact in fact, gotta love the expanded universe.
viewtopic.php?t=5397
"The bitch is back" Ellen Ripley.
 
Yuber Okami
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Re: Leading Edge Games ALIENS RPG influences

Tue 12 Nov 2019, 13:34

Any idea why the Arcturan intelligent alien species wasn't included in the book?
 
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Fenhorn
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Re: Leading Edge Games ALIENS RPG influences

Tue 12 Nov 2019, 13:39

Any idea why the Arcturan intelligent alien species wasn't included in the book?
Something for the upcoming sourcebooks  ;)
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Diego
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Re: Leading Edge Games ALIENS RPG influences

Tue 12 Nov 2019, 15:08

More I think it breaks the ambience of the setting having the galaxy shared with another intelligence. It was after all just one throw away line between two marines. I don't even remember dark horse including them.
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FiendishlyInventive
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Re: Leading Edge Games ALIENS RPG influences

Tue 12 Nov 2019, 23:27

The "Arcturians" should simply be a human colony with a high percentage of intersex people on a planet orbiting Arcturus.
Turning them into "Asari" or anything non-human doesn't fit the lonely universe Alien presents and I believe the actual intention of the line in the film is more a suggestion of a further parallel in the film's Vietnam allegory; where treating another race as subhuman because they're not conventional, was not acknowledged as heinous or perhaps even encouraged by military superiors or the deployment.

IE, this was basically like that one scene in Full Metal Jacket where Joker tells his buddy Rafterman:
"Half these gook whores are servicing the Vietcong, the other half have TB.
So make sure you only fuck the ones that cough."

With this in mind, the idea of the "Arcturians" as a non-human race in the EU, not only misses the point, but turns a it complete 180.
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Diego
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Re: Leading Edge Games ALIENS RPG influences

Wed 13 Nov 2019, 01:28

I do prefer to go this way with it. You could even spin it in a more positive way and have it that it's a corporate outpost focused around cosmetic enhancement, a literal sex world for the most affluent in the galaxy. Sadly if I remember right, if we assume that the three extension novels (sea of sorrows etc) is correct then they were supposed to be another mammal species, one that starts out amphibious.
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Session 9+ now up
 
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FiendishlyInventive
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Re: Leading Edge Games ALIENS RPG influences

Wed 13 Nov 2019, 02:10

Forget them, they're not good and not canon.
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