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Medical Aid is used in three different ways, did I get that right?

Posted: Fri 08 Nov 2019, 19:18
by Spiraller
1. Recovery (First aid) – to get you back on your feet (p71, p98 & p99)
2. Save a life – to save one's life from a fatal critical injury (p71 & p99)
3. Care – to reduce healing time from a critical injury (p101)

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Fri 08 Nov 2019, 19:23
by Fenhorn
Yup.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Fri 08 Nov 2019, 19:25
by Spiraller
Yup.
Then I guess #3 needs to reflected on p71 under Medical Aid in the Skills chapter. For consistency.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Fri 08 Nov 2019, 19:38
by Fenhorn
Yup.
Then I guess #3 needs to reflected on p71 under Medical Aid in the Skills chapter. For consistency.
It is like that in all MYZ and FbL as well. I don't know why, but the recovery part has always been under critical injury and recovery.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 20:15
by toalekutsefangpi
I have a question regarding this:
If I understand correctly Medical Aid, First Aid etc. only works on someone with the Broken status.
I could not apply medical aid to someone who is missing two of her five Health Points.
I am wondering if I am understanding the rules wrong or if there is a reason for this that I am not seeing.
In my mind it would be much easier to use a Medical Aid roll to treat bumps and bruises (i.e. one missing health point), but under the rules I have to wait until someone goes down until I can actually treat them. I have the feeling there might be a game balance or story reason? In know you get a health point back every 5-10 minutes of rest, I am just wondering about the rationale.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 20:25
by Spiraller
I have a question regarding this:
If I understand correctly Medical Aid, First Aid etc. only works on someone with the Broken status.
I could not apply medical aid to someone who is missing two of her five Health Points.
I am wondering if I am understanding the rules wrong or if there is a reason for this that I am not seeing.
In my mind it would be much easier to use a Medical Aid roll to treat bumps and bruises (i.e. one missing health point), but under the rules I have to wait until someone goes down until I can actually treat them. I have the feeling there might be a game balance or story reason? In know you get a health point back every 5-10 minutes of rest, I am just wondering about the rationale.
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 21:22
by Vindictus
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.

So why not just have the rule you cant heal someone during combat?

Not being able to heal someone unless theyre broken makes absolutely no sense.

1. Recovery (First aid) – to get you back on your feet (p71, p98 & p99)
2. Save a life – to save one's life from a fatal critical injury (p71 & p99)
3. Care – to reduce healing time from a critical injury (p101)

4. You can use a medkit to remove Xenomorph paralysis too.

I really dislike how you have to reference 3 separate chapters just to find out everything a medkit can do.

Is it really too much to ask to have everything a medkit can do listed in the gear section under medkit?

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 21:27
by Spiraller
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.

So why not just have the rule you cant heal someone during combat?

Not being able to heal someone unless theyre broken makes absolutely no sense.
How does covering up scrapes and tiny wounds help someone to gain "health"? I'd prefer to think of losing "health" as using up so much force in trying to fend off an attack that you become just a little bit more breathless, so to speak. So that's why you'd automatically gain some "health" after a couple of minutes of rest.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 21:29
by Vindictus
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.

So why not just have the rule you cant heal someone during combat?

Not being able to heal someone unless theyre broken makes absolutely no sense.
How does covering up scrapes and tiny wounds help someone to gain strength? I'd prefer to think of losing strength as using up so much force in trying to fend off an attack that you become just a little bit more breathless, so to speak. So that's why you'd automatically gain some strength after a couple of minutes.
obviously it does... because when you use a medkit on someone whos broken it heals them. so logically it should heal someone who isnt broken as well.

which begs the question, how does using a medkit on someone whos broken more effective than using a medkit on someone who isnt broken? which you cant even do for some bizarre reason.

there is no logic in that. the way medkits work in the alien rpg is unnecessarily complicated and awful. they cant even put all the rules for medkits in the same chapter.

here is how medkits shouldve worked:

"You use up a medkit and make a +2 medical aid check (+0 if youre using it on yourself). For each success you roll you get to choose one of the following effects. heal 1 damage, cure 1 poison effect (can choose more than once), or stabilize one lethal critical injury. Can use on someone even if theyre not broken."

Thats simple, covers everything, doesnt need to be spread across 3 chapters. fixed.

Re: Medical Aid is used in three different ways, did I get that right?

Posted: Thu 28 May 2020, 21:34
by Spiraller

obviously it does because when you using a medkit on someone whos broken it heals them...

which begs the question, how does using a medkit on someone whos broken heal them more than using a medkit on someone who isnt broken?

there is no logic in that. the way medkits work in the alien rpg is unnecessarily complicated and awful. they cant even put all the rules for medkits in the same chapter.
If you're broken, you have a critical injury. You're using the medkit to stanch a river or fountain of blood.

Where does it say a medkit is used to heal someone who isn't broken?