1. Recovery (First aid) – to get you back on your feet (p71, p98 & p99)
2. Save a life – to save one's life from a fatal critical injury (p71 & p99)
3. Care – to reduce healing time from a critical injury (p101)
Then I guess #3 needs to reflected on p71 under Medical Aid in the Skills chapter. For consistency.Yup.
It is like that in all MYZ and FbL as well. I don't know why, but the recovery part has always been under critical injury and recovery.Then I guess #3 needs to reflected on p71 under Medical Aid in the Skills chapter. For consistency.Yup.
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.I have a question regarding this:
If I understand correctly Medical Aid, First Aid etc. only works on someone with the Broken status.
I could not apply medical aid to someone who is missing two of her five Health Points.
I am wondering if I am understanding the rules wrong or if there is a reason for this that I am not seeing.
In my mind it would be much easier to use a Medical Aid roll to treat bumps and bruises (i.e. one missing health point), but under the rules I have to wait until someone goes down until I can actually treat them. I have the feeling there might be a game balance or story reason? In know you get a health point back every 5-10 minutes of rest, I am just wondering about the rationale.
I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.
1. Recovery (First aid) – to get you back on your feet (p71, p98 & p99)
2. Save a life – to save one's life from a fatal critical injury (p71 & p99)
3. Care – to reduce healing time from a critical injury (p101)
How does covering up scrapes and tiny wounds help someone to gain "health"? I'd prefer to think of losing "health" as using up so much force in trying to fend off an attack that you become just a little bit more breathless, so to speak. So that's why you'd automatically gain some "health" after a couple of minutes of rest.I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.
So why not just have the rule you cant heal someone during combat?
Not being able to heal someone unless theyre broken makes absolutely no sense.
obviously it does... because when you use a medkit on someone whos broken it heals them. so logically it should heal someone who isnt broken as well.How does covering up scrapes and tiny wounds help someone to gain strength? I'd prefer to think of losing strength as using up so much force in trying to fend off an attack that you become just a little bit more breathless, so to speak. So that's why you'd automatically gain some strength after a couple of minutes.I don't think it makes much narrative sense to feel the urge to cover someone's wounds while they're in the midst of combat. But when you see someone unable to fight, sure. Remember, being down could simply mean they can still mumble and crawl, just that they can't continue the fight.
So why not just have the rule you cant heal someone during combat?
Not being able to heal someone unless theyre broken makes absolutely no sense.
If you're broken, you have a critical injury. You're using the medkit to stanch a river or fountain of blood.
obviously it does because when you using a medkit on someone whos broken it heals them...
which begs the question, how does using a medkit on someone whos broken heal them more than using a medkit on someone who isnt broken?
there is no logic in that. the way medkits work in the alien rpg is unnecessarily complicated and awful. they cant even put all the rules for medkits in the same chapter.