Spamsolo
Topic Author
Posts: 9
Joined: Sun 11 Aug 2019, 23:03

Tracking in- game time

Thu 26 Sep 2019, 15:47

I'm gearing up to host my first session with this game and was just wondering if anyone had any good advice or mechanic for keeping track of in-game time e.g. shifts, turns and rounds.

I'm going to be using roll20 so if there's an easy way to do that on there that would be helpful.

Thank you
 
Pr6i6e6st
Posts: 34
Joined: Wed 04 Sep 2019, 08:41

Re: Tracking in- game time

Fri 27 Sep 2019, 04:31

The ruleset I’m working on in fantasy grounds utilizes the calendar and messages state the “current time”. You can set the amount of time before stress is reduced automatically, and toggling a few different buttons can disable that for various reasons.

My ruleset is free, and you should be able to try it out with the demo version of fantasy grounds, but you’ll need a license to keep data I think.

https://www.fantasygrounds.com/forums/s ... -extension
 
BayesianBroccoli
Posts: 6
Joined: Wed 15 May 2019, 02:14

Re: Tracking in- game time

Sun 29 Sep 2019, 17:04

Roll20 have a Turn Tracker for tracking in-game rounds and turn order.
https://wiki.roll20.net/Turn_Tracker
 
Spamsolo
Topic Author
Posts: 9
Joined: Sun 11 Aug 2019, 23:03

Re: Tracking in- game time

Mon 30 Sep 2019, 21:25

Thanks for the replies

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