What is the sequence of events for blocking during close combat? Let's say we have two opponents both armed with blunt instruments(wrench, pipe, etc) the attacker declares the attack and the defender declares they will attempt to block. The attacker gets three success and the defender rolls and gets two successes. The rules for blocking say that for each success you may: remove a success to lower the damage, counterattack, or disarm the opponent. Blocking rule reads "For each (success) you roll, choose an effect below:" which to me says if you roll multiple success you can do some of all of the effects(if you have enough success), if that is the case when are those resolved? Let's say the defender wants to use one of their success to reduce damage by one and also disarm? What if the attacker decides to use the extra success to disarm and the defender chooses to counterattack, would they be counter attacking unarmed? There seems to be a lot going on and I cannot see the best way to resolve all possible outcomes without some clarification on who gets to do what and in what order. Sorry if I missed something obvious in the rules, I do that sometimes.