Riggswolfe
Topic Author
Posts: 149
Joined: Wed 07 Dec 2016, 17:27

YZ Ark rules for colonies/ships?

Mon 19 Aug 2019, 21:18

Since campaigns will be sandbox I'm really wanting to see something where I can let my colonists or space truckers build their colony and/or mod their ship using rules like the Mutant games and Coriolis have. Do you think we'll get that? I'm sure the book is going to be stuffed with stuff already but this would make both of those options more appealing to my players whom I think are mostly leaning towards Colonial Marines at the moment.
 
Byrax
Posts: 1096
Joined: Fri 08 Jan 2016, 10:42
Location: Mythic North

Re: YZ Ark rules for colonies/ships?

Mon 19 Aug 2019, 22:49

Cool idea!
 
Bengt Petter
Posts: 772
Joined: Sat 09 Apr 2011, 11:27

Re: YZ Ark rules for colonies/ships?

Wed 21 Aug 2019, 12:32

Developing your own colony and spaceship should, of course, be a part of an Alien RPG. I would also add rules for developing your own space station (Sevastopol Station style). It should be possible to just add more modules (and other stuff too). It could also be cool with rules for running your own crime syndicate with dens, brothels, corruption, gang territories, space heists etc. A more bizarre take would be to develop your own xenomorph hive and nest, assuming that the PCs are xenomorphs.  

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