I have a question regarding "First Aid" skill that may cause confusion.
In general, every reference to "first aid" is related to "broken" characters. That's being said, it seems that the only way that a wounded character (not "broken", i.e. 0 health points) could be healed is through passing time ("recovery", page 64, one health time per turn of rest).
Is this intentional? I mean, is the "first aid" skill not supposed to heal a wounded character?
Logic and every game I have played says "yes, first aid may be used to heal the wounded, not only the dying", but that's far from clear in the Alien rulebook. If it's not related to only "broken" maybe it would be a good a idea to introduce the reference "broken or wounded".
*Note: by chance I discovered the following sentence (page 64): "Administering first aid to someone who isn't Broken has no effect". I don't know, keeping in mind the difficulty of Alien and the fact that this rule has not too much sense. Looking for the material included in a medkit it says, basically: some bandages, a Pharmax bandage and stim boost (poor). Why not a character could use first aid on a wounded? A bandage and an aspirin can only be administered on a dying victim who has a severed arm but not if the character has received a xenomorph punch or a scratch consequence of a shot? What is supposed to do a one-armed character with an aspirin? But the scratch of a shell could be sewn up by itself if you lie on a bed for 10 minutes? Sorry for the language and the graphic and easy examples, doing it in a exaggerated way I think it's easy to see.