darl_loh
Posts: 16
Joined: Mon 27 May 2019, 00:54

Roll20 Modules?

Sun 02 Jun 2019, 21:22

I'm wondering if there are any plans to make the cinematic scenarios into Roll20 modules. I am putting together a roll20 version of Chariot of the Gods for my group and even though it is well laid out within the pdf, its a fair amount of work to actually get all the maps and tokens set up in roll20. I would definitely pay for this.
 
User avatar
Valyar
Posts: 239
Joined: Mon 18 Feb 2019, 22:41

Re: Roll20 Modules?

Sun 02 Jun 2019, 22:25

I doubt there will be anytime soon. Who know what the licensing allows for his franchise. :)
What character sheet you are using, I checked today and nothing created yet.
 
darl_loh
Posts: 16
Joined: Mon 27 May 2019, 00:54

Re: Roll20 Modules?

Wed 05 Jun 2019, 15:34

I just made a handout, uploaded the character portrait and typed the stats in like this:
Name: Clayton
Career: Company Agent
Age: 42
Trait: Ruthless
Attributes and Skills
Strength 2; Close Combat 0 (2), Heavy Machinery 0 (2), Stamina 0 (2)
Agility 3; Mobility 1 (4), Piloting 0 (3), Ranged Combat 2 (5)
Wits 4; Comtech 0 (4), Observation 2 (6), Survival 0 (4)
Empathy 5; Command 2 (7), Manipulation 3 (8), Medical Aid 0 (5)
Talents
Personal Safety: The interests of the company always come first, no matter what. And you represent the company. That means your own safety is paramount—other crew members are expendable. If you are attacked or otherwise end up in fatal danger, and if another PC or friendly NPC is within SHORT range (the same zone), you can make a MANIPULATE roll (straight roll, not opposed, and does not count as an action). If you succeed, the other character suffers the attack or hazard instead of you. Using this talent increases your STRESS LEVEL by one.
Health: 2
Critical Injuries: None
Stress Level: 0
Radiation: 
Conditions
Starving [ ]
Dehydrate [ ]
Exhausted [ ]
Freezing [ ]
Weapons 
M4A3 Service Pistol B +1, D 1, R M, Reloads 2
Armor
Gear
Key card
Signature Items: NA
Encumbrance: 4
Buddy: 
Rival: Cooper
Experience Points:

With the new quick dice option, this seemed like the easiest way to do it.
 
User avatar
Hoax2
Posts: 4
Joined: Sun 26 May 2019, 11:06

Re: Roll20 Modules?

Thu 06 Jun 2019, 16:18

I'm also using Roll20 for my party, so figured i would share what I have for the next person
Here's what i have so far:

Google Docs for the Character sheet
so i can share/edit with the player.
https://docs.google.com/document/d/1jjn ... sp=sharing

A Dice roll Macro
This will ask how many base and stress dice to roll and separate the results into base/stress.
Showing "Success" if a 6.
You can also setup to share macros with your players [Add visible to players: all]

/me Base Dice
/roll ?{Base Dice}d6sd=6
/me Stress Dice
/roll ?{Stress Dice}d6sd=6
Deck of initiative cards
Roll20 supports custom decks so I uploaded my own custom made JPGs.
https://drive.google.com/drive/folders/ ... sp=sharing

Added my own tokens
https://drive.google.com/drive/folders/ ... sp=sharing

Took screenshots of the PDF maps.
(I don't want to redistribute Fee League's content, you'll need to do that part on your own sorry)
 
hibishop
Posts: 41
Joined: Tue 11 Jun 2019, 00:19

Re: Roll20 Modules?

Tue 18 Jun 2019, 01:08

Deck of initiative cards
Roll20 supports custom decks so I uploaded my own custom made JPGs.
https://drive.google.com/drive/folders/ ... sp=sharing
These Initiative Cards are very nice!
 
darl_loh
Posts: 16
Joined: Mon 27 May 2019, 00:54

Re: Roll20 Modules?

Wed 19 Jun 2019, 02:35

I made most of my tokens via screenshots of the pdf. I don't want to distribute that, but here some tokens I made out from google image searches that might prove useful.

https://drive.google.com/drive/folders/ ... sp=sharing
GZIP: Off