Yeah the technical manual painted a pretty unpretty picture of non-space opera space combat. Orbital webs that shred starships, beam weapons taking place across massive distances so far you need to take "windage" and hope the target hasn't changed vector since your sensor readings pinged off it, and a setting where "stealth" is almost non existent as pretty hard for a ship to hard itself in the void.
That's all from memory of course. I can't find my copy of it at the moment.
Well, in fact, the stealth ship was a Yautja one.
I would only consider space combat in very specific scenarios (like dropships trying to dodge attacks from ships in orbit while plunging the atmosphere at incredible speeds, or a spaceship trying to destroy incoming nukes), but not ship to ship combat. That seems to be incredibly unusual.