In a skill you roll a number of base dice equal to your attribute (1-5, typical 2-4) and your skill (0-5). To this you add any bonus any gear can give you (most often 0-2). This can of cause be modified by the GM as he wished (+-) but modifications tend to be penalties (except for shooting at point blank range or at a barn door or something).I haven't pre-ordered yet, so didn't have a chance to look into the rulebook.
But from what I've understood so far is, that you roll a number of dice that is combined from your talent and skill - and maybe add dice for equipment.
Say you roll for Agility (3) Piloting (3) you would be rolling 6 base dice for your test, right?
For stress dice I don't know how they work and how many one would need.
Do stress dice replace base dice? I could imagine that, if you're stressed, you are worse doing things so your cool dice (base) are lower for every level of stress and it becomes more likely to fail.
The thing is, I want to have everyone on the table to have their own stack of dice.
What would be recommended per 1 player (what is even the maximum amount of dice a player can gather with the help of gadgets)?
With no further information I'm thinking maybe to take 3 base sets for 2 players.
So everyone would have 15 base dice.
What about stress dice?
Thanks in advance!
So a skill roll is usually done by less than 10 dice even though it can sometimes be more (rare). Every now and then your character will take stress. Whenever you are rolling for a skill you must add number of stress dice to the roll equal to your stress level. I know that there are 10 boxes on the character sheet for stress levels, but I don't know if that is a maximum or just good number that fits the sheet. But looking at the stress & panic effects, i will be amazed if you get even 10 stress levels, without "crashing" (to be honest, I don't think it is even possible).
So if you want every player to have their own dice sets, 10 base dice (one base dice set) and 10 stress dice (one stress dice set) s enough (I don't know if every player actually will need 10 stress dice, perhaps). If any player must roll 11 or 12 dice sometimes, they can on those rare occasions borrow some base dice from each other. You as a GM don't use stress dice (what I know of), but you can make use of some base dice sometimes (more than 10).