Riggswolfe
Posts: 31
Joined: Wed 07 Dec 2016, 17:27

Ship's cat house rule

Tue 17 Sep 2019, 21:22

I am going to do this for my group and thought I'd share. Basically, they'll have a ship's cat (or colony cat if they choose to be colonists.) Once per session it can be petted by a PC to remove one stress, even if they've already used their own signature item. There's a catch though! They have to find it and when they do they roll a d6.

On a 3-6, they find the cat and pet it. Stress -1

On a 1 or a 2 though the cat jumps out at them from a vent, on top of a cabinet, under a table, whatever and their stress goes up by 1!

Either way, they can't use the cat again until the next session.

What do you all think?
 
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lupex
Posts: 531
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Re: Ship's cat house rule

Tue 17 Sep 2019, 21:37

That is awesome and thematically appropriate.
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aramis
Posts: 106
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Re: Ship's cat house rule

Wed 18 Sep 2019, 00:17

I love the concept, but not the execution.

The scare potential is too high, IMO, especially given the 1 use,
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Riggswolfe
Posts: 31
Joined: Wed 07 Dec 2016, 17:27

Re: Ship's cat house rule

Wed 18 Sep 2019, 05:42

I love the concept, but not the execution.

The scare potential is too high, IMO, especially given the 1 use,
I went back and forth over whether to make it 1 or 1-2. I decided on the latter because it's an additional "group signature" item. And also because, it just seems so thematically appropriate that the damned cat might just scare the hell out of you.
 
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HamsterOfWrath
Posts: 13
Joined: Mon 29 Jul 2019, 20:00

Re: Ship's cat house rule

Wed 18 Sep 2019, 13:02

I like it! Also if one PC goes off to find the cat it makes it easier to ambush them with a Xenomorph.  :twisted:
 
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Gebohq
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Re: Ship's cat house rule

Tue 08 Oct 2019, 21:52

I love this idea and may steal it whenever I can run a game!

If there's a concern about 1 being too little but 1-2 being too much for a roll die, perhaps a "2" could be a temporary stress loss while a 1 is a permanent stress loss? I think it's fine as is, but just food for thought.
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aramis
Posts: 106
Joined: Fri 14 Jun 2019, 20:34
Location: Oregon, USA
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Re: Ship's cat house rule

Wed 09 Oct 2019, 01:50

I love this idea and may steal it whenever I can run a game!

If there's a concern about 1 being too little but 1-2 being too much for a roll die, perhaps a "2" could be a temporary stress loss while a 1 is a permanent stress loss? I think it's fine as is, but just food for thought.
That would be introducing a new kind of stress loss. More bookkeeping generally is bad.
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