I have decided to open a new thread but I do thinking about the conclusions that I read in the thread "Chariot of the Gods" (in "Setting" subforum) about the namesake module included with the starter kit. I have to admit that I have not played the adventure yet but I have read thoroughly, so I have been thinking about possible questions or dilemmas that can merge in this but other adventures to come.
In this case, it's about "PvP" or Player versus Player situations.
Rulebook says that it comes when a single PC confronts with the rest of the PCs. That player or PC ends the scene, he turns traitor and then the player choose an NPC to keep playing.
- First question is: what is scene referred to? Is it an "Act" or it is a scene like in a movie?
- Second question is: if it is a "scene" like a movie (short space of time), sometimes it could be a bit anticlimactic. Maybe the player turned traitor wants to keep playing with his/her traitor and do not want to choose an NPC. I am thinking, for example, in the Third Act... there is not much time to play and the "traitor" has to choose an NPC and roleplaying her/him for 10, 20 minutes? I think is better to keep playing the traitor so we can avoid that anticlimactic feeling.
I know that, according to the rules, the PvP rule is under GM discretion ("It's out to the GM to call out when a Player Versus Player situation escalates beyond the point of no return."), so it is not necessary for a GM to apply the rule but maybe the rule could need better clarification.
Anyway, maybe I am wrong and it is better that player choose an NPC. I insist, I have not played the scenario yet so I could be wrong.