Dear awesome Symba community,
Mattias Johnsson Haake here, looking for your input. Symbar - Mother of Darkness will feature new and/or expanded lists of the three types of treasure introduced in Adventure Pack 1 (Treasure Hunts in Davokar): Curiosities, Mystical Treasure and Artifacts. So, why not open up for contributions from you guys!?
If you have designed some such treasure I would love to see it - maybe it will be included in Symbar - MoD (with some edits), and if not you will still have helped inspire your fellow forum-mates! You are welcome to add how many items you want, but make sure to include them in one singe post per person.
Of course, we reserve the right to edit any text that is introduced in the official publication. Also, please phrase your suggestions as in the examples below, and if you want a special credit in the book be sure to include your name in the post.
SVENSKA: Självklart tar vi gladeligen del av bidrag skrivna på svenska i denna tråd. Du väljer!
Curiosity: Heavy battle-glove of gold, evidently made for a person with only four fingers on the right hand
Mystical Treasure: Statuette of bright blue lapis lazuli, shaped like an elf with huge elk antlers. It seems to vibrate softly when abominations are about (giving a second chance to detect a lurking abomination using Vigilant).
Artifact: Vesper’s Soaring Cloak
Who has not heard the tales of the sect of assassins called the Flying Foxes, said to have been active during Symbaroum’s glory days? Supposedly, they were a group of rebels led by the charismatic fencing-master Vesper, and in the legends they often appear as heroic punishers of Symbarian nobles with dirt on their hands. Usually, they attacked at night, using their soaring cloaks to gain access through balconies or roofs.
Soft landing: He who has bound himself to the Soaring Cloak can glide through the air and make soft landings even if having jumped from high altitudes, just like one of Davokar’s Flying Foxes.
Wind-Rider: If the master of the Soaring Cloak has the ability Acrobatics, he or she can make a roll against Quick. If successful, the wearer can rise 30 feet above ground and then glide back down in the direction of his or her choice.