Nicoolai
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Can I cast Transfer spell on animals?

Wed 26 May 2021, 18:17

So, I'm a bit worried about WP economy as a caster and curious about the transfer spell.
For 1 WP, I can take as many WP as I please, as long as the target doesn't oppose it.
Can the target be an animal?

I know the GM used to have a WP pool, for NPC usage, but it was changed in the 2nd edition, so that NPCs don't have WP, as far as I can tell.
Does this mean that transfer spell can not be used on NPCs (or animals) at all?
Is it only usable on PCs?
 
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Fenhorn
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Re: Can I cast Transfer spell on animals?

Wed 26 May 2021, 18:41

Animals doesn't have WP (as far as I know), only humanoids do.

This spell has always been a little bit on the exploit-side (according to me). Regardless if you use a pool of WP or use the new rule, the spell needs a lot of GM discretion. Personally, I only allow the friendly version of this spell on special occasions, most of the time, the NPCs are not willing. The non-willing version is a zero-sum spell, unless the spell overcharges (i.e. you pretty much get as much as it cost to cast it). I personally assume here that most of the NPCs have 1 WP each turn (most of the NPCs doesn't have talents to use if for anyway), spellcasters have their rank in their best magic talent WP each turn. If you use transfer on them, they don't have any WP for one round. Hardly worth the risks. This spell was, before the WP change, best used among players.
“Thanks for noticin' me.” - Eeyore
 
Nicoolai
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Re: Can I cast Transfer spell on animals?

Wed 26 May 2021, 20:13

The non-willing version is a zero-sum spell, unless the spell overcharges
Its ingredient is a drop of your own blood. I assume it's always obtainable. That gives it +1 Power Level compared to the WP you pour in, which means you always get at least +1 WP from casting it.
Am I misunderstanding how this works?

I haven't really seen it as a way to stop enemies from casting, more of a way for me to get WP back.
Just wondering if you can even use it on NPCs after the revision, as they don't even appear to have WP anymore.
 
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Fenhorn
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Re: Can I cast Transfer spell on animals?

Wed 26 May 2021, 20:55

The non-willing version is a zero-sum spell, unless the spell overcharges
It's ingredient is a drop of your own blood. I assume it's always obtainable. That gives it +1 Power Level compared to the WP you pour in, which means you always get atleast +1 WP from casting it.

I haven't really seen it as a way to stop enemies from casting, more of a way for me to get WP back.
Just wondering if you can even use it on NPCs after the revision, as they don't even appear to have WP anymore.
A lot of risks for little gain, if you are using the ingredient (sure, that is not hard to get), you get +1. In my eyes, that is a very high risk for very little gain. A normal sword fight, involving sword-fencing and dodging most often generates more than that and is less risky (if you are ok in sword-fencing-dodging that is).

The problem with the pool is that, how many WP does a single NPC have. If you as a GM have 10 WP in your pool, they don't all belong to one NPC, so why should the spell-caster be able to transfer all those to him. What if the GM have 40 WP in his pool. Can you capture one NPC, cast the spell a couple of times and transfer all those to the spell-caster and his friend? No, of course not, so using this version, the GM had to use a lot of GM discretion how many a single NPC had. I used 1-3-5 here, 1 for non-importart NPC, 3 for import NPCs and 5 for very important NPCs.

Using the new WP system. All non spell-casters are assumed to have 1 WP each turn and spell-casters are assumed to have rank (usually 1-3) each turn. So here we know how much you can steal (1 or 1-3). But here we have another problems. If allow using this in a friendly way, you can transfer 1 or 1-3 each time you cast the spell.

This is the reason, I almost never have my NPCs be willing to this, unless it is a special situation. They can cast it in combat and steal some WP. Here I just assume that the target NPC doesn't have his 1 or 1-3 each turn, that turn. Most likely not worth it because of that. Maybe as a pre-strike counterspell. If you face a sorcerer, cast the spell and he have to use something other than spell-casting that turn.

But, again, the best use of this spell is to transfer WP around the players, so the player that need them the most have them. Still risky though.
“Thanks for noticin' me.” - Eeyore
 
Nicoolai
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Re: Can I cast Transfer spell on animals?

Thu 27 May 2021, 17:17

A lot of risks for little gain, if you are using the ingredient (sure, that is not hard to get), you get +1. In my eyes, that is a very high risk for very little gain. A normal sword fight, involving sword-fencing and dodging most often generates more than that and is less risky (if you are ok in sword-fencing-dodging that is).
Totally agree with that just wanted to make sure I understood the rules.

I don't really see a lot of use for the transfer spell then, other than friendly transfers between the PCs.

Thank you for explaining :)

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